Remarks
Verifies if the given trigger is enabled or disabled.
See the How to add Triggers and Cue Points to a player section for further details about triggers.
Syntax
[Visual Basic]
control.TriggersIsEnabled (
nPlayer as Integer,
nTriggerID as Integer,
) as Boolean
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[C++]
BOOL control.TriggersIsEnabled (
short nPlayer,
short nTriggerID
);
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Parameter
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Description
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nPlayer
|
Number representing the zero-based index of the involved player
|
nTriggerID
|
Number representing the identifier of the new trigger. If this identifier should be already assigned to another trigger, an error code would be returned.
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Return value
Mnemonic constant
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Value
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Meaning
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FALSE
|
0
|
Trigger is disabled
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TRUE
|
1
|
Trigger is enabled
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