WASAPI.AttachInputDeviceToPlayer method |
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Remarks
Attaches an input device (capture or loopback) to a player for immediate playback of incoming audio data.
When the selected input device is a loopback device, this method gives the possibility to mirror the output of a specific render device to a different render device with a very low latency: in this specific case it's strongly recommended that you avoid playing audio data taken from a specific loopback device to the corresponding render device or you may experience a very annoying echo effect.
An attached device can be detached from the player by invoking the CloseSound method or by loading a new sound through the LoadSound method or similar.
This method is only intended for usage with Windows Vista and later versions.
For further details about the use of WASAPI see the WASAPIMan class and the How to manage audio flow through WASAPI tutorial
Syntax
[Visual Basic] Public Function AttachInputDeviceToPlayer ( nPlayerIndex as Int16, nDeviceIndex as Int16, nDeviceType as enumWasapiDeviceTypes ) as enumErrorCodes |
[C#] public enumErrorCodes AttachInputDeviceToPlayer ( Int16 nPlayerIndex, Int16 nDeviceIndex, enumWasapiDeviceTypes nDeviceType ); |
[C++] public: enumErrorCodes AttachInputDeviceToPlayer ( Int16 nPlayerIndex, Int16 nDeviceIndex, enumWasapiDeviceTypes nDeviceType ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the involved player |
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nDeviceIndex |
Number representing the zero-based index of the WASAPI capture device. This index is related to WASAPI capture devices enumerated through the WASAPI.DeviceGetCount and WASAPI.DeviceGetDesc methods having the nDeviceType parameter set to WASAPI_DEVICE_TYPE_CAPTURE.. |
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nDeviceType |
The type of input device used to obtain audio data. Supported values are the following:
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Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |