Remarks
Enables/disables the given VST effect.
For further details about methods related to the use of VST effects refer to the VSTs class.
For further details about managing a VST effect refer to the How to manage VST effects tutorial.
Syntax
[Visual Basic]
Public Function EffectEnable (
nPlayerIndex as Int16,
nIdVST as Int32,
bEnable as Boolean,
nPriority as Int32
) as enumErrorCodes
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[C#]
public enumErrorCodes EffectEnable (
Int16 nPlayerIndex,
Int32 nIdVST,
bool bEnable,
Int32 nPriority
);
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[C++]
public: enumErrorCodes EffectEnable (
Int16 nPlayerIndex,
Int32 nIdVST,
bool bEnable,
Int32 nPriority
);
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Parameter
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Description
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nPlayerIndex
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Number representing the zero-based index of the involved player
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nIdVST
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Unique identifier of the VST effect as returned by the VST.EffectLoad method.
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bEnable
|
Boolean flag that specifies if the VST effect must be enabled or disabled.
Supported values are the following:
Value
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Meaning
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false
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Disables the VST effect
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true
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Enable the VST effect
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nPriority
|
VST effects priority level inside the chain of DirectX effects, custom DSP effects and VST effects. Effects with higher priority are applied before effects with lower priority; in case more effects should have the same priority, they would be invoked in the same order that they were added..
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.NOERROR (0)
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The method call was successful.
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