VideoMixer.PlayerZOrderGet method |
|
Remarks
Obtains the current value of the Z-Order applied to the video clip loaded into the given player. The value for the Z-Order can be modified through the VideoMixer.PlayerZOrderSet method.
For further details about the use of the embedded video mixer see the VideoMixer object section.
For details about video mixing/blending refer to the How to use the video mixer tutorial.
Syntax
[Visual Basic] Public Function PlayerZOrderGet ( nMixerUniqueId as Int32, nPlayerIndex as Int16, ByRef nZOrder as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes PlayerZOrderGet ( Int32 nMixerUniqueId, Int16 nPlayerIndex, ref Int32 nZOrder ); |
[C++] public: enumErrorCodes PlayerZOrderGet ( Int32 nMixerUniqueId, Int16 nPlayerIndex, Int32 __gc *nZOrder ); |
Parameter |
Description |
|
|
nMixerUniqueId |
Unique identifier of the video mixer returned by a previous call to the VideoMixer.Create method |
nPlayerIndex |
Number representing the zero-based index of the player attached to the video mixer through a previous call to the VideoPlayer.AttachToVideoMixer method. |
nZOrder |
Reference that, on return from the method call, will contain the Z-Order for the given player. Players with a lower Z-Order value will stay on top respect to other players having a higher Z-Order value; for example, a player with Z-Order 0 will stay on top of any other player but, in case two players should be assigned the same Z-Order, the latest one having got the same Z-Order will be placed on top of the previous one. |
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |