SoundGenerator.StreamElementAmplitudeGet method |
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Remarks
Obtains the amplitude of the sound element identified by a specific unique identifier. The amplitude of a sound element can be modified through the SoundGenerator.StreamElementAmplitudeSet method.
For further details about sound generation see the SoundGenerator object and the How to generate wave tones, noises, DTMF tones and text to speech tutorial.
Syntax
[Visual Basic] Public Function StreamElementAmplitudeGet ( nPlayerIndex as Int16, nUniqueId as Int32, ByRef fAmplitude as Single ) as enumErrorCodes |
[C#] public enumErrorCodes StreamElementAmplitudeGet ( Int16 nPlayerIndex, Int32 nUniqueId, ref float fAmplitude ); |
[C++] public: enumErrorCodes StreamElementAmplitudeGet ( Int16 nPlayerIndex, Int32 nUniqueId, float __gc *fAmplitude ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the involved player |
nUniqueId |
The unique identifier of the element previously returned by one of the following calls: - SoundGenerator.StreamChannelAddTone - SoundGenerator.StreamChannelAddNoise - SoundGenerator.StreamChannelAddDtmfString - SoundGenerator.StreamChannelAddSlidingTone - SoundGenerator.StreamChannelAddSpeechFromFile |
fAmplitude |
Reference to a value that, on return from the method call, will contain the amplitude of the element. - value 0.0 means that the element is muted - values higher than 0.0 and smaller than 1.0 attenuate the element - value 1.0 sets the element at full volume - values higher than 1.0 amplify the element |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |