PlayListItemCuePointGet method |
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Remarks
Obtains information about a specific cue point from an item of the playlist.
For further details about playlists management see the How to create and manage a playlist tutorial.
For details about using Volume Automation refer to the How to manage Volume Automation tutorial.
For further details about cue points see the How to add Triggers and Cue Points to a player tutorial.
Syntax
[Visual Basic] Public Function PlayListItemCuePointGet ( nPlayerIndex as Int16, nItemIndex as Int16, nCuePointIndex as Int16, nPositionUnit as enumVolumeAutomationPositionUnits, ByRef fPosition as Single ) as String |
[C#] public string PlayListItemCuePointGet ( Int16 nPlayerIndex, Int16 nItemIndex, Int16 nCuePointIndex, enumVolumeAutomationPositionUnits nPositionUnit, ref float fPosition ); |
[C++] public: string PlayListItemCuePointGet ( Int16 nPlayerIndex, Int16 nItemIndex, Int16 nCuePointIndex, enumVolumeAutomationPositionUnits nPositionUnit, float __gc *fPosition ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the involved player |
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nItemIndex |
Number representing the zero-based index of the item inside the playlist. The number of available items can be obtained using the PlayListGetCount method. |
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nCuePointIndex |
Number representing the zero-based index of the cue point. The number of available cue points can be obtained using the PlayListItemCuePointCountGet method. |
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nPositionUnit |
The unit used to define the position of the cue point through the fPosition parameter below. Supported values are the following:
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fPosition |
Reference that, on return from the method call, will contain the position of the volume point expressed in the same unit set into the nPositionUnit parameter. |
Return value
Value |
Meaning |
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Empty string |
The information was not available or an error occurred (see the LastError property for further error details) |
Valid string |
The name of the cue point |