Remarks
Loads a song, previously encrypted through the CryptSound™ application, from the given memory buffer through a secondary thread..
Accepted formats for the original (not encrypted) file are the same supported by the LoadSound method.
Once the secondary thread is completed, a SoundSyncLoaded event will be fired.
For further details about encrypted songs usage check the How to protect your music through encryption section.
Syntax
[Visual Basic]
Public Function LoadEncryptedSoundFromMemorySync (
nPlayerIndex as Int16,
pBuffer() as Byte,
nBufferLength as Int32,
strDecriptionKey as String
) as enumErrorCodes
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[C#]
public enumErrorCodes LoadEncryptedSoundFromMemorySync (
Int16 nPlayerIndex,
byte[] pBuffer,
Int32 nBufferLength,
string strDecriptionKey
);
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[C++]
public: enumErrorCodes LoadEncryptedSoundFromMemorySync (
Int16 nPlayerIndex,
unsigned char __gc[] pBuffer,
Int32 nBufferLength,
string strDecriptionKey
);
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Parameter
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Description
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nPlayerIndex
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Number representing the zero-based index of the player that will load the sound
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pBuffer
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Buffer containing encrypted sound data
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nBufferLength
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Length in bytes of the given buffer
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strDecriptionKey
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String containing the key used to originally encrypt the song: its length can be from a minimum of 16 characters to a maximum of 32 characters.
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Return value
Value
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Meaning
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enumErrorCodes.NOERROR (0)
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The song file has been loaded successfully.
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Negative value
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An error occurred: see the LastError property for further error details or for a list of the possible error values.
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