FaderObject class |
|
The FaderObject class, accessible through the control's Fader property, contains information needed to operate the embedded Automatic Fader.
It can be used at Run-time in order to create and operate the embedded Fader and to access its Display property. For details about using the Automatic Fader refer to the How to use the Automatic Fader section.
The FaderObject class is implemented through the following methods and properties:
Methods
Properties
The FaderObject class is implemented as an "expandable object" so the sub-properties of the Fader property can be set at Design-time using the "Properties" toolbar of Visual Studio.NET like in the screenshot below:
The following code snippets show how to initialise and change settings for this object in your code at Runtime. These examples assume that you have placed a control named audioDjStudio1 on a form or dialog and that you want to change a couple of Fader settings (fade-in duration set to 3000 milliseconds and fade-out duration set to 4000 milliseconds).
Visual Basic.NET
Here follows the code needed to perform the requested operations
' initialise the Fader on player 0 and player 1 audioDjStudio1 .Fader.Init (AudioDjStudio.enumFadeTypes.FADE_SINGLE, 0, 1)
' set the fade-in and fade-out duration audioDjStudio1 .Fader.FadeInLength = 3000 audioDjStudio1 .Fader.FadeOutLength = 4000
Visual C#.NET
Here follows the code needed to perform the requested operations
// initialise the Fader on player 0 and player 1 audioDjStudio1 .Fader.Init (AudioDjStudio.enumFadeTypes.FADE_SINGLE, 0, 1);
// set the fade-in and fade-out duration audioDjStudio1 .Fader.FadeInLength = 3000; audioDjStudio1 .Fader.FadeOutLength = 4000;
|