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SetSoundSync method

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Remarks

Forces the selected sound to generate the SoundDone event when the sound finish.

Note that when a synchronous sound is playing no other sound will be generated by the control.

 

Syntax

 

[Visual Basic]

Public Sub SetSoundSync(nSound as Ctl3d.Sounds, bSync as Bool)

 

[C#]

public void SetSoundSync(Ctl3d.Sounds nSound, bool bSync);

 

[C++]

public: void SetSoundSync(Ctl3d.Sounds nSound, bool bSync);

 

 

Parameter

Description

 

 

index

Numerical value that represents the index of the sound property to change. Supported values are the following:

Enumerated value

Value

Meaning

Sounds.MouseDown

0

The sound that occurs when the button is pressed.

Sounds.MouseUp

1

The sound that occurs when the button is released.

Sounds.MouseOver

2

The sound that occurs when the mouse enters the button area

Sounds.MouseOut

3

The sound that occurs when the mouse leaves the button area

bSync

Boolean flag that determines if the sound will play synchronously or asynchronously. Supported values are the following:

Value

Meaning

False (default)

The sound will play asynchronously and will not generate any event

True

The sound will play synchronously and will generate an event when done