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SMF - Just Installed!

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 1 
 on: Today at 09:08:40 AM 
Started by PatrickVossen - Last post by Administrator
How can I  do  this?

Hello,

what do you need to to exactly?

Kind Regards

Severino Delaurenti
MultiMedia Soft

 2 
 on: Today at 05:08:27 AM 
Started by PatrickVossen - Last post by Pingacha
How can I  do  this?

 3 
 on: August 04, 2017, 02:53:52 PM 
Started by PatrickVossen - Last post by PatrickVossen
Hello Severino,

Thanks for your reply.

I have disabled the "Headset" and everything for fine. (Tested with Sweex/König combination)
This evening I am going to test it with the other combination, but I expect that this will work also.

Grtz
Patrick Vossen

 4 
 on: August 03, 2017, 02:54:11 PM 
Started by PatrickVossen - Last post by Administrator
Hello,

please, go to the Sound applet of the Windows control panel and, inside the list of playback devices, locate the 2 devices implemented by the bluetooth driver: you should find one device named "Headset" and another device named "Headphones": with the mouse try to right click the "Headset" device and press the "Disable" menu item.
From our testing the "Headphones" device should now work as expected: please, let me know if you can reproduce this behaviour too.

Kind Regards

Severino Delaurenti
MultiMedia Soft

 5 
 on: August 03, 2017, 02:14:38 PM 
Started by PatrickVossen - Last post by PatrickVossen
Hello,

I have tested it with two sets of speaker/bluetooth dongle.

First set : Bose Soundlink mini II speaker / Trust LBUT4A Bluetooth 4.0 USB adapter
Second set : Sweex SWBTSP200BL speaker / König CSBLUEKEY200 Mini bluetooth 4.0 USB adapter

Only tested on Windows10.

Steps to reproduce:
1. Fresh booth of Windows
2. Connect BT speaker to computer
3. Start TestPlayers.exe from Samples-folder
4. Load MP3 (44.100 / 256kbps)
5. Press Play

Only thing that happens is that the red lines of the VU-meter appear.


This time it results in a not starting of playing sound, but sometimes the InitSoundSystem fails when starting the application

Best regards,



 6 
 on: August 01, 2017, 03:58:42 PM 
Started by PatrickVossen - Last post by Administrator
Hello,

I'm not aware of such limitation: could you be so kind to send me more information about the model of speakers in use and about the Windows system you are testing with? A log generated by the DxDiag.exe utility (usually available inside the \Windows\System32 folder) would be also welcome.

Kind regards

Severino Delaurenti
MultiMedia Soft

 7 
 on: August 01, 2017, 02:43:25 PM 
Started by PatrickVossen - Last post by PatrickVossen
Hello,

Is there a known limitation that audioDJStudio cannot handle bluetooth speakers?
It seems that or, InitSoundSystem fails or when trying to start a player, everythings seems OK but the the sound is not played (also no progress on SoundPositionGet).

I have noticed this same behaviour in the past when using Dante virtual soundcard.

Grtz Patrick Vossen

 8 
 on: July 31, 2017, 04:53:00 PM 
Started by PatrickVossen - Last post by PatrickVossen
Thnxs for the info

Best regards
Patrick Vossen

 9 
 on: July 29, 2017, 12:06:59 PM 
Started by Mark25 - Last post by Administrator
Hello,,

you are welcome.
Yes, this is possible: the only difference from the previously described procedure, is the fact that you need to add an instance of the Audio Sound Recorder component for each input channel you want to record from and, through Audio DJ Studio, you need to instance a dedicated "player" for each instance of the recorder and, finally, to attach each player to the custom stream mixer: the mixer will mix any audio stream of attached players before sending mixed audio data to the casting server.

Kind Regards

Severino Delaurenti
MultiMedia Soft

 10 
 on: July 29, 2017, 11:38:36 AM 
Started by Mark25 - Last post by Mark25
Hi,

thanks for your guidelines.

Can your custom stream mixer be used to mix and send audio data incoming from multiple input channels to the casting server? If yes, how?

Regards

Mark

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