Waveform.PeaksBufferLengthGet method |
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Remarks
Given a range in milliseconds, obtains the size in bytes required by the buffer in order to store related waveform peaks. Once the size is known, you may allocate a buffer to pass to the Waveform.PeaksBufferGet method.
Before calling this method it's mandatory performing a previous sound's analysis through a call to the Waveform.AnalyzeFullSound method.
For further details about using the embedded Waveform refer to the Waveform class section.
For further details about generating a waveform bitmap of the loaded sound, before starting its playback, refer to the How to obtain the sound's waveform tutorial.
Syntax
[Visual Basic] Public Function PeaksBufferLengthGet ( nPlayerIndex as Int16, nStartPos as Int32, nEndPos as Int32, ByRef nBufferLength as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes PeaksBufferLengthGet ( Int16 nPlayerIndex, Int32 nStartPos, Int32 nEndPos, ref Int32 nBufferLength ); |
[C++] public: enumErrorCodes PeaksBufferLengthGet ( Int16 nPlayerIndex, Int32 nStartPos, Int32 nEndPos, Int32 __gc[] *nBufferLength ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the player that will use the Waveform |
nStartPos |
Number representing the start position, expressed in milliseconds, where we want to get waveform's peaks. The value 0 represents the sound's beginning. |
nEndPos |
Number representing the end position, expressed in milliseconds, where we want to get waveform's peaks. The value -1 represents the sound's end. |
nBufferLength |
Reference that, on return from the method call, will contain the size in bytes needed for storing requested peaks into a buffer. |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |