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WASAPI.DeviceStartShared method

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Remarks

 

Starts a WASAPI device in shared mode. In order to start the device in exclusive mode you can use the WASAPI.DeviceStartExcusive method. You can know if a WASAPI device is already started through the WASAPI .DeviceIsStarted method.

 

This method is only effective if the InitDriversType method has been invoked with the nDriverType parameter set to DRIVER_TYPE_WASAPI and must be always called at a later stage respect to the call to the InitSoundSystem method.

 

This method will affect any other instance of the component inside the application. If the component should be used in conjunction with the Audio Sound Recorder API for .NET and/or Audio Sound Editor API for .NET components, these ones would be affected too.

 

If you should be using Audio Dj Studio API for .NET in conjunction with Audio Sound Recorder API for .NET, as seen inside the WasapiStreamMixer sample, you should prefer calling this method from Audio Dj Studio API for .NET so you would have a better control over the channel mode used for playback (see the nChannelMode parameter below).

 

This method is only intended for usage with Windows Vista and later versions.

For further details about the use of WASAPI see the WASAPIMan class and the How to manage audio flow through WASAPI tutorial

 

 

Syntax

 

[Visual Basic]

Public Function DeviceStartShared (

nDeviceIndex as Int32,

nDeviceType as enumWasapiDeviceTypes,

nChannelMode as enumWasapiChannelModes,

nBufferLengthMs as Int32,

nBufferUpdateTimeMs as Int32

) as enumErrorCodes


 

[C#]

public enumErrorCodes DeviceStartShared (

Int32 nDeviceIndex,

enumWasapiDeviceTypes nDeviceType,

enumWasapiChannelModes nChannelMode,

Int32 nBufferLengthMs,

Int32 nBufferUpdateTimeMs

);


 

[C++]

public: enumErrorCodes DeviceStartShared (

Int32 nDeviceIndex,

enumWasapiDeviceTypes nDeviceType,

enumWasapiChannelModes nChannelMode,

Int32 nBufferLengthMs,

Int32 nBufferUpdateTimeMs

);


 

 

Parameter

Description

 

 

nDeviceIndex

Number representing the zero-based index of the WASAPI device whose friendly name must be retrieved. The total number of available WASAPI devices can be obtained using the WASAPI.DeviceGetCount method.

nDeviceType

The type of device.

Supported values are the following:

Mnemonic Value

Value

Meaning

WASAPI_DEVICE_TYPE_RENDER

0

Audio rendering device.

WASAPI_DEVICE_TYPE_CAPTURE

1

Audio capture device.

WASAPI_DEVICE_TYPE_LOOPBACK

2

Audio loopback device.

nChannelMode

Channel mode.

Supported values are the following:

Mnemonic Value

Value

Meaning

WASAPI_CHANNEL_MODE_MULTI

0

Enables multi-channel mode: with this mode, if the loaded sound in in Mono or in Stereo, there is the possibility to perform speakers assignment through the StreamOutputSpeakerSet method.

If the loaded song is multi-channel, for example a 5.1, each channel will be automatically routed to output channels available inside the WASAPI device.

WASAPI_CHANNEL_MODE_STEREO

1

Enables stereo mode. This mode is needed when you need to send what is being played through the front speakers of a render device to a streaming server (casting session) or when the internal stream mixer of the WASAPI device needs to be used for recording purposes through the Audio Sound Recorder API for .NET component.

nBufferLengthMs

Length of the buffer expressed in milliseconds.

This value determines the latency and if it should be too small the sound card driver may eventually adjust it to its minimum supported value. You can know if the given length has been accepted by verifying the value of the nLatencyMs parameter after calling the WASAPI.DeviceLatencyGet method.

nBufferUpdateTimeMs

Update time, expressed in milliseconds, for filling the buffer.

You can set this value to 0 in order to let the sound card driver use its default.

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.