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StreamVolumeDirectSoundBufferGet method

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Remarks

 

Retrieves the current volume, applied directly to the DirectSound buffer, for the given player. This volume can be changed through the StreamVolumeDirectSoundBufferSet method.

 

 

Syntax

 

[Visual Basic]

Public StreamVolumeDirectSoundBufferGet (

nPlayerIndex as Int16,

nScaleType as enumVolumeScales

) as float


 

[C#]

public float StreamVolumeDirectSoundBufferGet (

Int16 nPlayerIndex,

enumVolumeScales nScaleType

);


 

[C++]

public: float StreamVolumeDirectSoundBufferGet (

Int16 nPlayerIndex,

enumVolumeScales nScaleType

);


 

 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the player whose volume will change

nScaleType

The volume scaling type.

Supported values are the following:

Mnemonic constant

Value

Meaning

SCALE_LINEAR

0

The returned volume is based upon a linear scale and can be in the range from 0.0 (silence) to 100.0 (max volume)

SCALE_LOG

1

The returned volume, expressed in dB, is based upon a logarithmic scale and can be in the range from -100  (silence) to 0 (max volume)

The actual applied formula for converting a linear volume into a logarithmic volume is the following:

VolumeInDB = 20 * log10 (VolumeLinear/100)

The C syntax for converting a logarithmic volume into a linear volume is the following:

VolumeLinear = 100 * pow (10, VolumeInDB/20);

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

>= 0

The current volume