SoundComposer.ItemSpeechFileSet method |
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Remarks
Modifies the text file, containing the string of text to speech, of the given item. The text file can be obtained through the SoundComposer.ItemContentGet method.
Due to the fact that modifying the string of text may certainly modify the original duration of the item, invoking the SoundComposer.ItemInfoGet method would allow keeping the duration updated.
For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.
Syntax
[Visual Basic] Public Function ItemSpeechFileSet ( nPlayerIndex as Int16, ByRef nUniqueId as Int32, strPathname as String ) as enumErrorCodes |
[C#] public enumErrorCodes ItemSpeechFileSet ( Int16 nPlayerIndex, Int32 nUniqueId, string strPathname ); |
[C++] public: enumErrorCodes ItemSpeechFileSet ( Int16 nPlayerIndex, Int32 nUniqueId, string strPathname ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the player that owns the sound composer session |
nUniqueId |
The unique identifier of the element previously returned by the call to the SoundComposer.ItemSpeechFromStringAdd method or to the SoundComposer.ItemSpeechFromFileAdd method. |
strPathname |
Absolute pathname of the text file |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |