Copyright © 2005-2019 MultiMedia Soft

SoundComposer.ItemAmplitudeGet method

Previous pageReturn to chapter overviewNext page

Remarks

 

Obtains the volume amplitude of the given item. The current amplitude can be modified through the SoundComposer.ItemAmplitudeSet method.

 

For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

Public Function ItemAmplitudeGet (

nPlayerIndex as Int16,

nUniqueId as Int32,

ByRef fAmplitude as Single

) as enumErrorCodes


 

[C#]

public enumErrorCodes ItemAmplitudeGet (

Int16 nPlayerIndex,

Int32 nUniqueId,

ref float fAmplitude

);


 

[C++]

public: enumErrorCodes ItemAmplitudeGet (

Int16 nPlayerIndex,

Int32 nUniqueId,

float __gc *fAmplitude

);


 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the player that owns the sound composer session

nUniqueId

The unique identifier of the element previously returned by the call to one of the following methods:

- SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd for sound file items.

- SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items.

fAmplitude

Reference that, on return from the method call, will contain the item's volume amplitude.

- value 0.0 means that sound volume is muted

- values higher than 0.0 and smaller than 1.0 attenuate the sound volume

- value 1.0 sets the sound at full volume

- values higher than 1.0 amplify the sound volume

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.