LoadSoundFromMemorySync method |
|
Remarks
Loads a sound file, stored in memory, through a secondary thread. The sound file can be a stream file (see the LoadSound method for accepted stream formats) or a MOD music file.
A successful call to this method invokes the CallbackForPlayersEvents delegate with the nEvent parameter set to EV_SOUND_SYNC_LOADED.
Syntax
[Visual Basic] Public Function LoadSoundFromMemorySync ( nPlayerIndex as Int16, pBuffer() as Byte, nBufferLength as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes LoadSoundFromMemorySync ( Int16 nPlayerIndex, byte[] pBuffer, Int32 nBufferLength ); |
[C++] public: enumErrorCodes LoadSoundFromMemorySync ( Int16 nPlayerIndex, unsigned char __gc[] pBuffer, Int32 nBufferLength ); |
Parameter |
Description |
|
|
nPlayerIndex |
Number representing the zero-based index of the player that will load the memory sound |
pBuffer |
Buffer containing sound data |
nBufferLen |
Length in bytes of the given buffer |
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |