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LoadEncryptedSoundFromMemory method

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Remarks

 

Loads a song, previously encrypted through the CryptSound™ application, from the given memory buffer.

 

Accepted formats for the original (not encrypted) file are the same supported by the LoadSound method.

 

A successful call to this method invokes the CallbackForPlayersEvents delegate with the nEvent parameter set to EV_SOUND_LOADED.

 

For further details about encrypted songs usage check the How to protect your music through encryption section.

 

 

Syntax

 

[Visual Basic]

Public Function LoadEncryptedSoundFromMemory (

nPlayerIndex as Int16,

pBuffer() as Byte,

nBufferLength as Int32,

strDecriptionKey as String

) as enumErrorCodes


 

[C#]

public enumErrorCodes LoadEncryptedSoundFromMemory (

Int16 nPlayerIndex,

byte[] pBuffer,

Int32 nBufferLength,

string strDecriptionKey

);


 

[C++]

public: enumErrorCodes LoadEncryptedSoundFromMemory (

Int16 nPlayerIndex,

unsigned char __gc[] pBuffer,

Int32 nBufferLength,

string strDecriptionKey

);


 

 

 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the player that will load the sound

pBuffer

Buffer containing encrypted sound data

nBufferLength

Length in bytes of the given buffer

strDecriptionKey

String containing the key used to originally encrypt the song: its length can be from a minimum of 16 characters to a maximum of 32 characters.

 

 

Return value

 

Value

Meaning

 

 

enumErrorCodes.NOERROR (0)

The song file has been loaded successfully.

Negative value

An error occurred: see the LastError property for further error details or for a list of the possible error values.