HwMixingEnable method |
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Remarks
Enables/disables Hardware mixing for playback of the sound loaded into the given player.
If supported by the selected output device, DirectSound tries making use of hardware acceleration in order to improve performances and decrease CPU usage: with this method you can tell DirectSound to avoid using hardware acceleration. You can know if the output device, selected for the given player, supports Hardware acceleration through a call to the HwMixingIsSupported method.
Syntax
[Visual Basic] Public Function HwMixingEnable ( nPlayerIndex as Int16, bEnable as Boolean ) as enumErrorCodes |
[C#] public enumErrorCodes HwMixingEnable ( Int16 nPlayerIndex, bool bEnable ); |
[C++] public: enumErrorCodes HwMixingEnable ( Int16 nPlayerIndex, bool bEnable ); |
Parameter |
Description |
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nPlayerIndex |
Time, expressed in milliseconds, to convert to a formatted string |
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bEnable |
Boolean value that specifies the player to enable/disable the use of Hardware mixing. Supported values are the following:
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Return value
Value |
Meaning |
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Negative value |
An error occurred, check the LastError property value in order to get the error code |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful |