Effects.EqualizerLoadFromMemoryStream method |
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Remarks
Loads new equalizer's settings from a memory stream containing the needed XML code into the given player. Existing equalizer's settings can be saved inside a memory stream through the EqualizerSaveToMemoryStream method.
For further details about defining the equalizer settings refer to the How to create and use an Equalizer section.
Syntax
[Visual Basic] Public Function EqualizerLoadFromMemoryStream ( nPlayerIndex as Int16, ms as MemoryStream ) as enumErrorCodes |
[C#] public enumErrorCodes EqualizerLoadFromMemoryStream ( Int16 nPlayerIndex, MemoryStream ms ); |
[C++] public: enumErrorCodes EqualizerLoadFromMemoryStream ( Int16 nPlayerIndex, MemoryStream ms ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the involved player |
ms |
Memory stream containing equalizer's settings in XML format |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |