Changes the output device (sound card) for the given player. This method can be called at any time, also during playback. The current selected device can be obtained through the StreamOutputDeviceGet method.
By default, the output device is set at the very beginning through a call to the InitSoundSystem method.
Use the value returned by the GetOutputDevicesCount method in order to know how many output devices are currently installed on the system and the GetOutputDeviceDesc method in order to retrieve the friendly name of every output device.
If the output device is changed successfully, the CallbackForPlayersEvents delegate is invoked with the nEvent parameter set to EV_OUTPUT_DEVICE_CHANGED.
A call to this method will have no effect if the involved player has been added to a custom stream mixer through the StreamMixerPlayerAdd method.
In case you should need to clone the audio stream on a different output device, you may use the StreamCloneAdd method.
For further details about output devices management, take a look to the How to work with multiple output devices and speakers section.
IMPORTANT NOTE WHEN DEALING WITH VIDEO PLAYBACK: when playing a video clip through the VideoPlayer class, this method doesn't have any effect for players whose audio rendering mode has been set to AUDIO_RENDERER_MODE_DS_STANDARD or AUDIO_RENDERER_MODE_CUSTOM_2 through the VideoPlayer.AudioRendererModeSet method; in these specific situations the way to go is the VideoPlayer.AudioRendererDsDeviceSet method.